PTU !!!!! Toutes les infos concernant le PTU
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Re: PTU !!!!! Toutes les infos concernant le PTU
Bin ça marche la non ?
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: PTU !!!!! Toutes les infos concernant le PTU
On voit pas ton lien!!!
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: PTU !!!!! Toutes les infos concernant le PTU
C'est bizarre c'est moi ça marche nikel !!!
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: PTU !!!!! Toutes les infos concernant le PTU
!!?? Bah firefox doit avoir un soucis de module ou avec flash... je vais vérifier
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: PTU !!!!! Toutes les infos concernant le PTU
Bon ben c'était bien flash!!! Je le saurais pour la prochaine fois!!
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: PTU !!!!! Toutes les infos concernant le PTU
Déjà la 2.3.0b sur le PTU !
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: PTU !!!!! Toutes les infos concernant le PTU
Arf a peine sortie la 2.3.0c est sortie!!!! Même pas fini de télécharger la B
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: PTU !!!!! Toutes les infos concernant le PTU
Ouais ils sont trop rapide la, ça ne sert limite à rien ^^
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: PTU !!!!! Toutes les infos concernant le PTU
Bah à peine fini de télécharger le C pour le tester y'a déjà le D!!!
Ca sent le live dans pas très longtemps tout ça
Ca sent le live dans pas très longtemps tout ça
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: PTU !!!!! Toutes les infos concernant le PTU
Bon ben 2.3 live, comme quoi
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: PTU !!!!! Toutes les infos concernant le PTU
Nouvelle émission D&CO pour votre plaisir
Mais si vous avez la réponse à la question n'hésitez pas à me dire comment on fait vous serez des amours!!!
Mais si vous avez la réponse à la question n'hésitez pas à me dire comment on fait vous serez des amours!!!
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: PTU !!!!! Toutes les infos concernant le PTU
Yessss bien sympa ! En tout cas tu équipé comme un OUF niveau déco !
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: PTU !!!!! Toutes les infos concernant le PTU
J'aime bien avoir mon p'tit confort
Et puis quand je vais vous inviter à boire un verre faut bien que ça en jette!! C'est qui le patron !?!?!
Et puis quand je vais vous inviter à boire un verre faut bien que ça en jette!! C'est qui le patron !?!?!
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: PTU !!!!! Toutes les infos concernant le PTU
Ça me conforte dans mon idée.
JE VEUX LE GEMINI!!!!!!!
JE VEUX LE GEMINI!!!!!!!
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: PTU !!!!! Toutes les infos concernant le PTU
Tiens mise à jour H pour le PTU
Updates and Fixes
Star Systems
Game Systems
Ships
First Person
Technical
Updates and Fixes
Star Systems:
Fixed an issue where player would sometimes immediately die after re-spawning in Port Olisar.
You can no longer pull your weapon out and fire it in Mile High Club.
Fixed an issue where characters could take damage when entering/exiting their ship, while on a landing pad.
Fixed an issue where clones of player would appear when player logged in.
Fixed an issue where trophy ports inside of trophy display case were not rotated correctly.
Fixed an issue where some decals were missing off the walls in Revel & York at certain distances.
Game Systems:
Fixed an issue where some emotes were not animating properly.
Ships:
Made tweaks to the PyroBurst Shotgun based on 2.4.0 player feedback.
Fixed an issue where Constellation turrets could mistakenly be mounted on the Sabre.
First Person:
Updated “comes with” text in purchase window when purchasing the Sparrer Light Armor and MCA-mk2 Medium Armor.
Fixed an issue where it was difficult to interact with the port mod on any of the Pirate Armor in Garrity Defense.
Fixed some clipping issue while wearing a flightsuit.
Fixed an issue where purchased flighsuits were still missing snoopy cap.
Fixed an issue where players would have to repurchase a medi-pen if they previous unequipped it.
Fixed an issue where you would lose a magazine worth of ammo if you attempted to reload before you had completely expended a magazine.
Technical:
Fixed a client crash issue.
Fixed an issue where the game client would hang while player was flying around Port Olisar.
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: PTU !!!!! Toutes les infos concernant le PTU
C'est encore bugué mais ça promet de grands moments!!!
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: PTU !!!!! Toutes les infos concernant le PTU
ils vident 12 chargeurs avant d'arriver à tuer quelqu'un :/
Aigidos- Jeune Canard
- Messages : 136
Date d'inscription : 26/01/2014
Age : 42
Localisation : Bordeaux
Re: PTU !!!!! Toutes les infos concernant le PTU
Mise à jour du PTU, nous passons à la 2.4.0i pour 6.6 Go ! !!!!
Alpha Patch 2.4.0i has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.
Your launcher should show “2.4.0-358397” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
Important Callouts:
Please note that Battle Royale seems to be experiencing a frequent crash during initializing.
The persistent database has been wiped clean for this patch from 2.4.0h to 2.4.0i
Contents:
Updates and Fixes
Star Systems
Game Systems
Ships
First Person
User Interface
Technical
Updates and Fixes
Star Systems:
Fixed an issue where the shopkeeper NPCs were hovering above the floor in a ‘T’ pose.
Fixed an issue where players items (ammo, helmet, camera, etc) would sometimes become detached and float in midair.
Updated flight suit models in Cubby Blast with the new jetpacks.
Crusader
Made balance changes to the aUEC rewards for completing missions.
Capped the Criminal wanted level that a character can obtain for turning off Comm Arrays at 2, as opposed to the previous 5.
Fixed some issues preventing ICC Missions 2, 4 and 5 from being completed.
Fixed an issue where the character camera would float into the ceiling after a character respawned in Port Olisar.
Security Post Kareah
Added scavenging items around Kareah Station
Removed the 2 medikits from inside Kareah Station.
Increased the aUEC gain to 250 for killing trespassers on the Security Mission.
You can now receive the Security Mission again after 10 minutes if no other player accepts it.
Hangar
Fixed an issue where objects were floating off the wall in the Selfland Hangar.
Game Systems:
Fixed an issue where players could acquire items from shops without paying for them.
Fixed an issue where the helmet of characters would detach and float in mid air while player was trying on another flight suit.
Port Modification App
Fixed an issue that could allow character to accidentally change the wrong port mod node.
Now all other port nodes are temporarily disabled when one port mod is being updated.
Fixed an issue where Port Mod changes were not persisting between hangar and other modules after logout.
Fixed issues across all ship and flair ports so that unusable ports are not visible to players.
Fixed an issue where Port Mods were visible on the Greycat Buggy and could render it unusable.
For now, Port Mode have been removed from the Greycat.
Updated Port Mod UI to show if a ship or ship component is already spawned/attached to another location.
Ships:
Made additional balance tweaks to the PyroBurst Shotgun.
Fixed an issue where all weapons attached to a gimble were listed with the same name.
Fixed an issue where the self destruct countdown timer was not appearing correctly if ship was parked on a landing pad.
Fixed an issue with the Sabre where the throttle was floating on top of the cockpit.
Fixed an issue with the Hornet canard not having the right item size.
Fixed an issue where there was no audio for entering or exiting the Freelancer.
First Person:
Fixed an issue where using the burp emote would cause the character feet to slide.
Fixed an issue where the /bow emote was not working correctly.
Fixed a visual issue with depth of field when player was in first person.
User Interface:
Fixed an issue where the z input axis was not recognized by any joystick input.
Fixed an issue where player would be informed they evaded a missile even though the missile was still targeting the player.
Fixed an issue where the ship indicator would sometimes remain on screen after quantum travel.
Technical:
Fixed a crash issue related to starting an Arena Commander match.
Fixed an error code 7 disconnect issue while in an Arena Commander match.
Fixed several server crash issues.
Fixed several client crash issues.
Back to top
Alpha Patch 2.4.0i has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.
Your launcher should show “2.4.0-358397” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
Important Callouts:
Please note that Battle Royale seems to be experiencing a frequent crash during initializing.
The persistent database has been wiped clean for this patch from 2.4.0h to 2.4.0i
Contents:
Updates and Fixes
Star Systems
Game Systems
Ships
First Person
User Interface
Technical
Updates and Fixes
Star Systems:
Fixed an issue where the shopkeeper NPCs were hovering above the floor in a ‘T’ pose.
Fixed an issue where players items (ammo, helmet, camera, etc) would sometimes become detached and float in midair.
Updated flight suit models in Cubby Blast with the new jetpacks.
Crusader
Made balance changes to the aUEC rewards for completing missions.
Capped the Criminal wanted level that a character can obtain for turning off Comm Arrays at 2, as opposed to the previous 5.
Fixed some issues preventing ICC Missions 2, 4 and 5 from being completed.
Fixed an issue where the character camera would float into the ceiling after a character respawned in Port Olisar.
Security Post Kareah
Added scavenging items around Kareah Station
Removed the 2 medikits from inside Kareah Station.
Increased the aUEC gain to 250 for killing trespassers on the Security Mission.
You can now receive the Security Mission again after 10 minutes if no other player accepts it.
Hangar
Fixed an issue where objects were floating off the wall in the Selfland Hangar.
Game Systems:
Fixed an issue where players could acquire items from shops without paying for them.
Fixed an issue where the helmet of characters would detach and float in mid air while player was trying on another flight suit.
Port Modification App
Fixed an issue that could allow character to accidentally change the wrong port mod node.
Now all other port nodes are temporarily disabled when one port mod is being updated.
Fixed an issue where Port Mod changes were not persisting between hangar and other modules after logout.
Fixed issues across all ship and flair ports so that unusable ports are not visible to players.
Fixed an issue where Port Mods were visible on the Greycat Buggy and could render it unusable.
For now, Port Mode have been removed from the Greycat.
Updated Port Mod UI to show if a ship or ship component is already spawned/attached to another location.
Ships:
Made additional balance tweaks to the PyroBurst Shotgun.
Fixed an issue where all weapons attached to a gimble were listed with the same name.
Fixed an issue where the self destruct countdown timer was not appearing correctly if ship was parked on a landing pad.
Fixed an issue with the Sabre where the throttle was floating on top of the cockpit.
Fixed an issue with the Hornet canard not having the right item size.
Fixed an issue where there was no audio for entering or exiting the Freelancer.
First Person:
Fixed an issue where using the burp emote would cause the character feet to slide.
Fixed an issue where the /bow emote was not working correctly.
Fixed a visual issue with depth of field when player was in first person.
User Interface:
Fixed an issue where the z input axis was not recognized by any joystick input.
Fixed an issue where player would be informed they evaded a missile even though the missile was still targeting the player.
Fixed an issue where the ship indicator would sometimes remain on screen after quantum travel.
Technical:
Fixed a crash issue related to starting an Arena Commander match.
Fixed an error code 7 disconnect issue while in an Arena Commander match.
Fixed several server crash issues.
Fixed several client crash issues.
Back to top
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: PTU !!!!! Toutes les infos concernant le PTU
Par contre dit nous ce qu'on dois voir, car perso je pige pas ?
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
Re: PTU !!!!! Toutes les infos concernant le PTU
Donc genre t'as une image avec des dates et la dernière te choque pas????
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: PTU !!!!! Toutes les infos concernant le PTU
Bon ça y est le Ptu passe en 2.4J et la fête est finie!!!!
Donc va falloir qu'on profite de la 2.3 tant qu'on peut parce que ce qui est en gras va faire mal aux fesses à pas mal de monde je pense!!!!
Et là certains chagrins me dirons, mouaih, pas mal mais y'a rien en gras et rien de bien choquant!!!
Et vous aurez raison!!! Car ces petits filous de chez CIG ont envoyé un mail aux membres du Ptu avec un jolie texte et un jolie lien sauf qu'une des infos du mail n'est pas dans la patch note!!!
Je vous montre :
Là vous voyez mieux!!??
Fini la rigolade les gars
Donc va falloir qu'on profite de la 2.3 tant qu'on peut parce que ce qui est en gras va faire mal aux fesses à pas mal de monde je pense!!!!
Star Systems:
Fixed an issue where the shopkeeper NPCs were hovering above the floor in a ‘T’ pose.
Fixed an issue where players items (ammo, helmet, camera, etc) would sometimes become detached and float in midair.
Updated flight suit models in Cubby Blast with the new jetpacks.
Crusader
Made balance changes to the aUEC rewards for completing missions.
Capped the Criminal wanted level that a character can obtain for turning off Comm Arrays at 2, as opposed to the previous 5.
Fixed some issues preventing ICC Missions 2, 4 and 5 from being completed.
Fixed an issue where the character camera would float into the ceiling after a character respawned in Port Olisar.
Security Post Kareah
Added scavenging items around Kareah Station
Removed the 2 medikits from inside Kareah Station.
Increased the aUEC gain to 250 for killing trespassers on the Security Mission.
You can now receive the Security Mission again after 10 minutes if no other player accepts it.
Hangar
Fixed an issue where objects were floating off the wall in the Selfland Hangar.
Game Systems:
Fixed an issue where players could acquire items from shops without paying for them.
Fixed an issue where the helmet of characters would detach and float in mid air while player was trying on another flight suit.
Port Modification App
Fixed an issue that could allow character to accidentally change the wrong port mod node.
Now all other port nodes are temporarily disabled when one port mod is being updated.
Fixed an issue where Port Mod changes were not persisting between hangar and other modules after logout.
Fixed issues across all ship and flair ports so that unusable ports are not visible to players.
Fixed an issue where Port Mods were visible on the Greycat Buggy and could render it unusable.
For now, Port Mode have been removed from the Greycat.
Updated Port Mod UI to show if a ship or ship component is already spawned/attached to another location.
Ships:
Made additional balance tweaks to the PyroBurst Shotgun.
Fixed an issue where all weapons attached to a gimble were listed with the same name.
Fixed an issue where the self destruct countdown timer was not appearing correctly if ship was parked on a landing pad.
Fixed an issue with the Sabre where the throttle was floating on top of the cockpit.
Fixed an issue with the Hornet canard not having the right item size.
Fixed an issue where there was no audio for entering or exiting the Freelancer.
First Person:
Fixed an issue where using the burp emote would cause the character feet to slide.
Fixed an issue where the /bow emote was not working correctly.
Fixed a visual issue with depth of field when player was in first person.
User Interface:
Fixed an issue where the z input axis was not recognized by any joystick input.
Fixed an issue where player would be informed they evaded a missile even though the missile was still targeting the player.
Fixed an issue where the ship indicator would sometimes remain on screen after quantum travel.
Technical:
Fixed a crash issue related to starting an Arena Commander match.
Fixed an error code 7 disconnect issue while in an Arena Commander match.
Fixed several server crash issues.
Fixed several client crash issues.
Et là certains chagrins me dirons, mouaih, pas mal mais y'a rien en gras et rien de bien choquant!!!
Et vous aurez raison!!! Car ces petits filous de chez CIG ont envoyé un mail aux membres du Ptu avec un jolie texte et un jolie lien sauf qu'une des infos du mail n'est pas dans la patch note!!!
Je vous montre :
Greetings testers!
We're excited to roll out 2.4.0j tonight to Public Test Universe (PTU). This update contains several needed fixes and a couple of new features:
• Improvements and additions to the Port Modification app.
• In-game insurance is now available.
• New outlaw mission.
• Fixed several Code 7s and the infinite load screen issue.
And much more... check out the full patch notes
Là vous voyez mieux!!??
Fini la rigolade les gars
Atatlab- Canard Sauvage
- Messages : 1055
Date d'inscription : 29/01/2014
Age : 46
Localisation : Quelque part dans le système Geddon si tout va bien!!
Re: PTU !!!!! Toutes les infos concernant le PTU
Atatlab a écrit:Donc genre t'as une image avec des dates et la dernière te choque pas????
Ha oui la date du 30 juin pour la fin du PTU. En effet c'est ça fait long, alors soit c'était juste une estimation et ils sortiront le live plus tôt ou soit il nous réservent encore de belles surprise !!!!!!!!!
HA les assurances in-game ?!!!! Coooool
Surcouf Le Breton- Canard de combat
- Messages : 506
Date d'inscription : 29/09/2014
Age : 38
Localisation : St Malo
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